Daniel Kade

Mälardalen University

Towards Immersive Motion Capture Acting –¬†Design, Exploration and Development of an Augmented System Solution

Current and future animations seek for realistic motions to create a perception of authentic and human-like animations. To create such human-like animations, motion capture actors enrich the movements of digital avatars with realistic and believable motions and emotions. Nonetheless, acting for motion capture, as it is performed today, does not provide a natural acting environment. This is mostly because motion capture actors do not see and feel the virtual environment they act for, while acting. In many cases this can result in unnatural motions.

To solve this, we first identify the challenges actors are facing as well as the needs and demands on a motion capture actor. It is then argued, how supporting motion capture actors is possible and which factors need to be considered when designing and implementing a solution. After this, initial prototypes are created to address the mentioned issues and to find suitable solutions to support and immerse motion capture actors during their performance. It is then the goal to create an application by focusing on the question: What are the experiential qualities of immersion in an interactive system to create an immersive acting environment that supports motion capture actors. This implies to consider developing a system that is flexible, easy to use, dynamically changeable and does not restrict the actors’ movements. Furthermore, we consider the system to be affordable and as mobile as possible.

This application is expected to provide a flexibility to set up and modify digital assets and scenes quickly and with an easy to use interface. Furthermore, it shall help to provide an understanding on which hardware and software prototypes can be designed and used to build an immersive motion capture environment. Moreover, the application shall allow to get an understanding of the experiences and the satisfaction of users with the created system. To verify this we will conduct several experiments and user tests with the created prototypes and as an overall system.