Staging of hybrid events in self‐evolving immersive environments
Having interest focus (and background) in audio‐visual art practice, the aim is to propose novel formats of staging time‐based creative practices – especially digital and electronic art genres.
One of the main aspects is to propose a “meta‐framework” comprising artwork structure, exhibition space sensor readings and audience response. Thus, the framework would describe not only artwork’s parameters (content, formal structure and unlimited abstract data), but might include also e.g. spatial arrangements within exhibition/performance venue and participation/involvement roles. The framework is envisioned as self‐updating environment installations (software and networked hardware and architectural elements), for adapted venues; and conventions (dynamic set of protocols) for real‐time improvisation and collaboration among authors, co‐developers, producers and audiences.
A series of experimental modules would be developed, to test aspects of the system for artwork author, active participant and passive spectator roles. A proof of concept would be arranging a specific cultural event (incl. performance, exhibition, conference), connecting at least two venues by the designed system and original artwork – using the system modules. In addition, exploration of potential future organizational and business models for such events would be investigated and proposed. This research project would investigate following topics:
1) Potentials of truly interactive installations that have combined characteristics:
– can function as self‐running, autonomous (permanent or temporary) structure within exhibition, stage (or other type) of venue or environment
– can be improvised (performed live) by artist (author) as unique individuality and “artist’s signature” expression
– can be extended for other alternative presentation formats, adding various additional contexts within larger exhibition or event ‐ potentially inter‐linking with other artworks or events
2) Concepts of “tempo‐spatial objects” (e.g. unity of spatial, time‐based audio‐visual elements) ‐ both as artistic metaphor and authoring interface that leads to powerful immersive (hybrid reality) experiences ‐ also as artificial, spatial, synaesthesia,
3) Evolutionary “artificial-life” within hybrid (real/virtual/mixed) architectural structures
4) Collaborative authoring and interaction technologies (that can involve gesture, body, brain‐ or other type of bio‐feedback), that enhances live control of complex “tempo‐spatial objects”
5) Organisational, technological and business models of large scale, hybrid format exhibitions and events, connected with remote sites and individual remote participants
The research will particularly examine creative interface solutions that can engage broader audiences by proposing new authoring methods to solve the complex requirements of content management. This will implicate experimental strategies with uncertain capacities in the effectiveness of interaction, quality of public response and impact of visual language. These factors will be handled with usability and likability testing when particular system structures might be set up and tested for public response. The research topics focus on practical discourse and technological application and use their proactive interconnection for potential new outcomes. I will use audience research in both qualitative (specific groups and e.g. test teams) and quantitative mode ‐ on site (within large event) and online communities.